Gamify: How Gamification Motivates People to Do Extraordinary Things. Brian Burke

Gamify: How Gamification Motivates People to Do Extraordinary Things


Gamify.How.Gamification.Motivates.People.to.Do.Extraordinary.Things.pdf
ISBN: 9781937134853 | 192 pages | 5 Mb


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Gamify: How Gamification Motivates People to Do Extraordinary Things Brian Burke
Publisher: Bibliomotion Inc.



Oct 16, 2012 - Bogost focuses exclusively on how gamification relates to consumption, but I believe gamification has more to do with production. Aug 18, 2012 - By combining social elements and gamification features, irunūrun helps people achieve their potential in work and life through focus, consistency, and accountability. What elements and ideas will work best for you system? May 9, 2014 - Acknowledging that 80% of current gamified applications fail, Gamify: How Gamification Motivates People to do Extraordinary Things focuses on the 20% of gamified applications that actually get it right and achieve their goals. May 9, 2014 - In his book, “Gamify — How Gamification Motivates People to Do Extraordinary Things,” Burke identifies four unique currencies of the game economy: Self-esteem. Feb 11, 2014 - While gamification means different things to different people, here is my favorite definition. Nov 15, 2011 - Extrinsic rewards, like monetary bonuses, are great at encouraging rote behavior; They actually hinder performance for tasks that require creativity; People are motivated by three main things: autonomy, mastery, and purpose. Once you know What, Why and Who, it is time to work out what you are going to do to gamify it all. Beyond that, it's not just the science. Sep 5, 2013 - Many games have Appointment Dynamics within them (come back 2 hours later to get your stuff) – the fact that people can't get something NOW motivates them to think about it all day long. In Gartner research, Redefine Gamification to Understand Its Opportunities and Limitations (available to Gartner clients only) and in my book, Gamify: How Gamification Motivates People to Do Extraordinary Things. Some claim that Scientology, with its use of challenges, levels and rewards along the path to spiritual enlightenment, has even gamified religion. But sometimes these things seem like more hassle than they're worth. Oct 27, 2011 - For example, holistic concepts like Self-Determination Theory posit, among other things, that these motivations are fluid; people can convert extrinsic motivators to intrinsic if they internalize the desire to do so. Aug 20, 2012 - Playing games can make us happier, more creative, more resilient and better able to lead. Now in Drive, Pink talks a lot about But you're going to have an impossible time gamifying the process of learning, because even if you succeed, the science says that you'll actually cause them to do worse. To that end, we aim to create innovative, inspiring products and online services that harness the power of new technologies to make people more aware of their everyday activities and motivate them to do more”. So what change can they With half a billion people around the world playing games today, this presents an extraordinary opportunity for environmentalists.

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